Flippardy

Github

My friends and I love Jeopardy. We really wanted to be able to play together over the internet, but we couldn’t find any good way to do it. We talked about what our ideal online Jeopardy game would be like, and as we discussed it, I realized something: I can make it!

The game has gone through a few iterations, with the current one technically being called “Flippardy 2.” The latest version of the game has two main components, the Unity based application, and the website used to control it.

The Unity application is meant to mimic the look and feel of the Jeopardy board, showing different categories and the values of clues. It also displays each player’s score. When a category and point value is selected, the clue appears on the screen, giving the players a chance to answer. The clues and categories can be created by anyone, allowing for custom games to be played.

The website uses websockets to allow players to send and receive data on the fly. Through the website, players can buzz in, and during “Final Flippardy” they can wager points. One player is the host, and instead of buzzing in, they control the flow of the game and are able to mark answers as correct/incorrect.